P+ - Donkey Kong - Action - 0x11d

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
  2. CreateInterrupt { interrupt_id: None, action: 0x11e, requirement: (OnGround) }
  3. ChangeSubactionRestartFrame(ThrowFFall)
  4. CallEveryFrame { thread_id: 9, script: 0xf678 }

Exit Script